struct LumSkinPrivate
struct LumSkinPrivate {
LumEngine * engine;
LumSkinPixmap skin_pixmaps[SKIN_NONE];
GdkColor textbg[6];
GdkColor def_textbg[6];
GdkColor textfg[6];
GdkColor def_textfg[6];
GdkColor * colors[SKIN_COLORID_LAST];
GdkBitmap * def_mask;
GdkBitmap * def_mask_shade;
LumSkinPbutton * menubtn;
LumSkinPbutton * minimize;
LumSkinPbutton * shade;
LumSkinPbutton * close;
LumSkinPbutton * play;
LumSkinPbutton * play_shade;
LumSkinPbutton * pause;
LumSkinPbutton * pause_shade;
LumSkinPbutton * stop;
LumSkinPbutton * stop_shade;
LumSkinPbutton * rew;
LumSkinPbutton * rew_shade;
LumSkinPbutton * fwd;
LumSkinPbutton * fwd_shade;
LumSkinPbutton * eject;
LumSkinPbutton * eject_shade;
LumSkinTbutton * shuffle;
LumSkinTbutton * repeat;
LumSkinTbutton * vid;
LumSkinTbutton * pl;
LumSkinTextbox * info;
LumSkinTextbox * rate_text;
LumSkinTextbox * freq_text;
LumSkinTextbox * min_text;
LumSkinTextbox * sec_text;
LumSkinHslider * volume;
LumSkinHslider * balance;
LumSkinHslider * position;
LumSkinHslider * position_shade;
LumSkinPlaystatus * playstatus;
LumSkinNumber * minus_num;
LumSkinNumber * min_num10;
LumSkinNumber * min_num;
LumSkinNumber * sec_num10;
LumSkinNumber * sec_num;
LumSkinMonostereo * monostereo;
LumSkinMenurow * menurow;
GList * widget_list;
gboolean focus;
gboolean shaded;
gboolean always_on_top;
gint player_x;
gint player_y;
guint temp_text_id;
gchar * temp_text;
};